FATE Campaign Dashboard
Current Arc: Community · Chapter Ten: The Burning Rose
Book One - Tiny Lives

Aelun Vaeloria

They were joined, at first, by circumstance and convenience. Though great legacies spoke to their futures, they could only do what they had always done: take one small step before the next.

“Your life isn't just your own any more.”
Click a tile to open a quick reference panel

Current Truths

Player-facing facts
  • The Enuma Elish revealed that humanity carries fragments of the dead Titans.
  • Nazurthal has risen. The road no longer belongs only to ordinary monsters.
  • Daveen is changing. Something inside him is dangerous, powerful, and not entirely separate from him.
  • Gwen has seen fire. Her visions point toward sacrifice, survival, and terrible partial victories.
  • The Forest of the First was revealed. The journey will be long and dangerous, but therein lies the Power of the Primordial.
  • Ilav Irushtar is not finished. His defeat did not end the questions he forced into the world.

Active Pressures

What is pushing play forward
  • The Demon Within Daveen — hunger, negotiation, identity, and control.
  • The Boy Who Calls to Lance — a warning from someone who should be gone.
  • Yonah’s Road War — villages, vagrants, bandits, and blame.
  • Elenna’s Unstable Power — salvation and destruction drinking from the same cup.
  • Gwen’s Burning Future — Tolan stood before two bodies; and Enid in a house aflame.

Travelling With You

Update per session
  • Lance — a tired healer carrying more than he says.
  • Elenna — a brilliant mage frightened of her own power.
  • Tolan — a scholar trying to fix everyone before he has to look inward.
  • Kai — a woman with no memory and too much importance.

Visible Clocks

Example values
Clock One3 / 6
Clock Two3 / 6
Clock Three3 / 6

FATE Reminders

Use at the table
  • Create an Advantage when you want to make the situation better before solving it.
  • Overcome when an obstacle is directly in your way.
  • Concede when losing on your terms is better than being taken out.
  • Compels are how trouble becomes spotlight, not punishment.